Evaluate the adverts (U20: M3, D2)
Evaluate the Adverts (U20: M3, D2)
Learning Outcome 3 (U20): Be able to produce the planned media components.
M3 (U20): Explain how the created media components comply with the codes and conventions of the media sectors.
The codes and conventions of our advertising campaign were chosen precisely to ensure we meet the clients brief and all the requirements and messages were successfully met through our final product.
Magazine Advert:
For our Magazine advert, we ensured that all the codes and conventions that were listed in the client brief were met, as well as adding our our touches to make it unique - while maintaining the message. The slogan, for example, our company came up with as we felt it told a lot about the drink - gives you a burst of flavour and excitement which can make your practical performance better. "One sip can be the extra hit!" is quick, catchy and a hit of rhyme which allows our audience to remember our brand. We placed it coming out of a speech bubble from the can to show the excitement is radiates. A previous Coca Cola magazine campaign inspired us with this. They used the slogan "Things go better with Coke" which helped us generate our slogan to be catchy and easily rememberable for the audience.Additionally, we inputted our four social media accounts alongside the icons for each platform (Facebook, Instagram, Snapchat and Twitter). This is because in todays modern society, many many people are heavily involved in technological convergence and social media, therefore allowing our product to be viewed and shared digitally over the internet. We also position the brand logo (Carter Soft Drinks) into the top left, alongside the price (50p). This is so that we can create brand recognition, and show off the cheap, affordable price of our drink - allowing the audience to urge to buy it. We were inspired by the existing CocaCola campaign and their use of logo.
Billboard Advert:
For our Billboard advert, we mirrored that all the codes and conventions that were use in the magazine advert so that we could keep a consistent message and campaign style, also allowing further brand recognition. We used visualisation diagrams to ensure that while keeping the same codes and conventions, it was fitted to the size and proportions of a billboard. It was important for us to maintain the same consistency through the magazine and billboard adverts, hence why the visualisation diagrams where a perfect set in our pre-production planning. For this reason, the green, pink and white colour scheme is also used. The tie-dye background is unique for this campaign as it hasn't been used recently by any other companies (such as Fanta), making our product and campaign stand out with a fresh feel and excitement. The colour scheme also informs the audience details about the product, such as the sporty genre (through the green and athlete silhouettes) and the strawberry laces flavour (through the pink). The creation of the mood board further helped generate these ideas as it helped us visualise different colours, icons and imagery that will be perfectly suited for this campaign.Another convention we decided to include in our campaign was a QR code. This feature allows cross-platform access to our campaign, with more information and aspects online. The growth of technology allows this creative trait to provide interaction and a direct link to purchase the drink, making it easy and rememberable. The "Scan me!" personifies the QR code, making the audience feel directly spoken to and interactive with the advert which makes the wish to scan it.
Video Advert:
For our video advert, we included multiple codes and conventions that we felt was needed for a videoadvert. In our opinion, we carefully spent time during the pre-production to plan the video so that it successfully engaged and attracted the audience, while including all the necessary elements and information. For the editing of our video advert, we decided to use straight cuts throughout in order to create realism and a natural tone, showing off the reality of how our drink makes you feel. By researching and watching existing campaigns, we felt this was the most necessary action as it upholds naturalism and a sense of reality. However, for some parts of the video the cuts are more often and rapid then the rest to show the action and energy delivered from our drink. The fast pace editing allows the audience to mirror the tense action from the video, such as the tracking shot of the running feet. For shot types, the majority will be of a mid or long shot to show off the location (astroturf) and actress. This will tell a lot about the video and the product, that it will help with showing off the genre and vibe of this drink. Where as, the closer shots will be when we want to create some form of tension (such as her intense face when she's about to score the goal) to allow those feelings to be mirrored onto the audience, or when we want to heighten somethings importance, such as the can of drink as the end.
As far as music goes, for the start of the video advert we didn't include any music and just let the natural diegetic sounds play out of the football, breathing and general outside nature. However, once she sips the drink and experiences that burst of flavour and excitement, the upbeat music, non-diegetic will start to play to engage and enliven the audience. We don't wish to overwhelm the audience and take away from any of the important aspects so we decided not to include any speech apart from one simple voice over saying "Don't give up!". This is so we can relay that positive message to the audience and show them that giving up gets you no where. We also are going to include a voiceover in the final shot which relays all the important features such as the 50p price, slogan and online access. The non-diegetic voice will be upbeat and engaging over the softer background music so that the audience can be intrigued and focused. The ending of the San Pellegrino advert inspired this ending voice over as it feels like you are being directly spoken to, urging you to purchase the drink.
In the final shot, the image is similar to our magazine and billboard advert so that all three campaigns are linked, creating brand recognition. This allows room for our slogan, company logo and social media accounts to be inputted. Throughout the video we hoped to have gained the attention of the audience, making them want to do nothing less then purchase our product by the end of the video. The pre-production was vital in planning these links so that we could have a consistent message throughout all of them and uphold all the code and conventions required.
D2 (U20): Demonstrate how the technical and aesthetic properties of the media component meet the brief.
Additionally, the client brief states, "aiming at a retro audience of 30-somethings who mostly had cans when young as well as major audience of young people aged 13-18". This requirement was a vital part of our campaign planning as we had to make sure that the content we provide is suitable for this age group so that they will be entertained and attracted to the advert and want to purchase the product. For this reason we planned to use a talent that is of a similar age as the audience so that they can relate and feel comfort in the product.
It was important for my group and I to focus on creating these campaigns to be age appropriate and not too immature and childish, all while incorporating the red colour of the drink that was stated in the brief. We did this in the pre-production by creating visualisation diagrams and mood boards to ensure that we creatively met these requirements as it's crucial to attract the correct audience otherwise the advertisement could fail in its aim. The mood board helped us to create a magazine, billboard and video advert that isn't too immature by remaining a neat and clear layout which isn't too busy and clustered. The youthful talent featured in our campaigns, and the mood board inspiration of sports and energy, helps keep the 13-18 year old audience attracted, and the retro audience of 30 year olds to feel youthful and nostalgic when looking at our adverts. The mood board also helped us choose what music would appeal to the target audience as we wanted to make sure it wasn't too immature, but also not too old and classical. The key was in the adjective 'retro' as it helped us visualise the music we wanted to go with in the video advert which as an upbeat, feel-good backing track.The use of social media account links and the PhizzWizzard website further allows the audience to access the company and drink online. The blend of different platforms doesn't only help the brand grow and be easily accessible, but also favours both the young 13-18 years olds, and the retro 30 year olds. This is because with the growth of social media in todays society, the young generation may be more likely to follow the social media accounts and share it amongst their friends. Where as the retro 30 year olds may be more likely to visit the website on their laptop or tablet. The USP of the QR code is also vital in engaging and interacting with the audience as they can directly scan the QR code and instantly access purchasing the drink online. This is fun and can be shared online so that loads of other people recognise it and urge to be involved. Nonetheless, all of these features can be accessed by anyone on any platform, which is key for growing the brand and letting the public know of any upcoming sales and releases.























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